In-Session is a game that supports health professionals to accurately recognise the symptoms of mental health disorders according to the DSM-V. The game uses set protocols to assess a patient’s presentation and elicit the necessary information to facilitate an accurate diagnosis. The ability to ask appropriate questions in an empathic and professional manner is a foundational competency for health workers.
The game has a variety of new patients with various difficulties players can choose from. The patient’s condition is based on information supplied by the DSM-V and Australian clinicians and has been developed in partnership with The University of Queensland. The game is interactive and the players task is to navigate the interview and choose question options which will build the relationship with the patient and provide the necessary information for an accurate diagnosis. Feedback is provided to the player during the session with appropriate patient responses. The game ends when the player has navigated though the interview and is then required to build a working diagnosis and answer questions related to this which are designed to build knowledge of differential diagnoses and diagnostic criteria. The player is provided with feedback at the end of the session as to what they have done well and what they have missed and which decisions were incorrect and potentially dangerous.